Urban
Environment
(Procedurally
Generated City)
Urban
Environment
(Procedurally
Generated City)
Urban
Environment
(Procedurally
Generated City)
Urban Environment – Horizon Z: Buried Cityscape
This city environment was created using procedural content generation in Blender, allowing for the quick generation of urban layouts and detailed architecture. The city, partially buried under layers of sand, represents the decayed remnants of a post-apocalyptic world. I utilized node-based tools to generate randomized building placements, ensuring a natural and organic feel to the landscape. Lighting in Unreal Engine plays a key role in highlighting the desolation, with a mix of sun-scorched surfaces and deep shadows that enhance the eerie, abandoned atmosphere.
Urban Environment – Horizon Z: Buried Cityscape
This city environment was created using procedural content generation in Blender, allowing for the quick generation of urban layouts and detailed architecture. The city, partially buried under layers of sand, represents the decayed remnants of a post-apocalyptic world. I utilized node-based tools to generate randomized building placements, ensuring a natural and organic feel to the landscape. Lighting in Unreal Engine plays a key role in highlighting the desolation, with a mix of sun-scorched surfaces and deep shadows that enhance the eerie, abandoned atmosphere.
Urban Environment – Horizon Z: Buried Cityscape
This city environment was created using procedural content generation in Blender, allowing for the quick generation of urban layouts and detailed architecture. The city, partially buried under layers of sand, represents the decayed remnants of a post-apocalyptic world. I utilized node-based tools to generate randomized building placements, ensuring a natural and organic feel to the landscape. Lighting in Unreal Engine plays a key role in highlighting the desolation, with a mix of sun-scorched surfaces and deep shadows that enhance the eerie, abandoned atmosphere.